CfP: Co-Op Scholarship: Collaboration in Music, Games, and Play (online)

CfP: Co-Op Scholarship: Collaboration in Music, Games, and Play

Online conference

January 28, 2023

Deadline: September 1, 2022

Acts of play, gaming, and music often rely on some degree of collaboration, such as between players, between players and technology, or between game designers. Scholarship in these areas also rely on collaboration in the form of citations, interviews, edited collections, and multi-author papers. The Ludomusicology Study Group of the American Musicological Society is pleased to announce a one-day virtual conference on the theme of "collaboration" on January 28, 2023. We welcome proposals considering collaboration in the context of gaming and music both in the form of single-author papers, but also multi-author collaborations (including co-authored papers, panel sessions, roundtables, workshops, etc.), music videos, compositions, and performances. Other formats suited to a virtual conference are also
welcome! The theme of collaboration is not limited to scholarship but can be included through structure and differing formats (e.g., creating a board game, scholarship "game jam," or experiences on collaborative efforts within and outside of academia). We would like to encourage studies and ways of thinking that include music and play. All facets of ludomusicology are welcomed including: video game music, stand tunes, music for/in D&D, music and play in the classroom, and any other subject that connects music and playful collaboration.

Please submit a proposal to gamemusicstudies@gmail.com by 11:59pm (Eastern) on September 1. Presenters will be notified of decisions by October 1. We especially encourage proposals drawing on a diverse array of scholars, writers, and thinkers.

Proposals should be between 200-300 words, a short bibliography of 3-5 sources, an explanation of your intended format (especially if you would like to suggest an alternative to a 20 minute presentation), and a short list of anything else you feel would be relevant (e.g., time zone, interpreter, etc.).

The papers accepted for this event will also be included in a Special Issue proposal for potential publication in the Journal of Sound and Music in Games [1].

CFP, NewsPenelope Braune